Maya - Modeling Basics
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Core Modeling Concepts
Vertex - A singular point on a 3D model, by which two or more edges connect to.
Edge - A line connecting two vertices together in a 3D model.
Face - The flat plane created by the intersection of connected edges and vertices.
This is often a square or rectangle shape, but can be other shapes as well.
Basic Modeling Tools
Extrude [Ctrl + E] - Take selected face(s) and extend them inward/outward.
Extremely useful tool, and one of the most commonly used.
This is effectively your bread and butter for most forms of modeling.
Combine - Takes two or more separate objects, and combines them into a single object. This DOES NOT mean the objects are necessarily connected. But this is required in order to connect them.
Bridge - Takes two selected edges and creates a new face to connect them together.
Bevel [Ctrl + B] - Add additional edges to selected face, to create a rounded look.
Note: If going for "clean" topology, depending on what you select, this might create non-quad faces.