Arcane (Tv Show) World Scene

zBrush - Basic Controls

Introduction to the Basic Controls in zBrush

Below are various basic controls commonly used in the zBrush software.

Camera Movement

Camera movement in zBrush is not as immediately as intuitive as it is in other programs. But with practice, it ends up feeling just as natural as other control schemes.

The biggest difference is that all zBrush camera movement involves Right Click in some way.

Example of camera rotating.

Camera Orbit (Tumble) - Right Click drag.

Example of camera panning side to side.

Camera Pan (Track) - Alt/Option + Right Click drag.

Example of camera panning up and down.
Example of camera dollying forward and back.

Camera Zoom (Dolly) - Press Alt/Option, hold Right Click, release Alt/Option, and drag.

Basic Actions




Brush Actions

Brushes are the "core" of how most actions are done in zBrush.
The basis of interacting with the sculpt involves heavy use of various brushes in order to manipulate overall shape and various details.

For more information on using Brushes, see Brushes.

Draw with brush.

Draw with Brush - Left Click drag

This is the one of the fundamental zBrush actions.

Invert draw with brush.

Invert Draw with Brush - Alt/Option + Left Click drag

Smooth with brush.

Smooth - Shift + Left Click drag




Mask Actions

Masking in zBrush is kind of like masking in Adobe products.
Aka, it marks an area as temporarily unaffected by whatever changes, so you can work around that area without fear of messing it up.

For more information on using Masks, see Masking & Polygroups.

Add to mask.

Add to Mask - Ctrl + Left Click drag

Remove from mask.

Remove from Mask - Ctrl + Alt/Option + Left Click drag

Invert existing mask.

Invert Mask - Ctrl + Left Click anywhere outside of model

Inverts existing mask.

Clear existing mask.

Clear Mask - Ctrl + Left Click drag anywhere outside of model

Clears existing mask.




Polygroup Actions

Polygroups are effectively the tool that allows you to save masks, as well as perform advanced actions with masks.

For more information on using Polygroups, see Masking & Polygroups.

Create polygroup from mask.

Create Polygroup from Mask - With a mask applied to model, press Ctrl + W

Here, we start with a mask, change to our Polygroup view mode, and then hit our keyboard shortcut to generate a new polygroup from our masked area.

You can see if we turn off the Polygroup view mode afterwards, we're back with our original model.

Isolate pollygroup.

Isolate Polygroup - Ctrl + Shift + Click on desired polygroup.
This temporarily hides all other polygroups.




Other

Lasso selection tool.

Lasso Select - Ctrl + Shift + Left Click drag

This is functions similar to isolation using a polygroup.

This can be useful for a quick isolation, but if it's a part of the model that you're going to repeatedly isolate, you're probably better off using Polygroups.