Arcane (Tv Show) World Scene

Animation - Basics of Walk & Run Circles

Introduction to Walk / Run cycles

Why Are Walk & Run Cycles Important?

The point of animation is to bring characters and worlds to life.

To appear alive, animated, and real, our characters have to move and react.
One of the most common form of movements by far is walking and running.

You might not notice it until you're paying attention. But characters are constantly walking and running.
Often, they even do these while simultaneously performing other actions.


Furthermore, walk and run cycles can portray a surprising amount of personality in a very short time.
For example, see the below video.

Thumbnail Image for Youtube Video

Youtube | 16 Walk Cycles - Different Attitudes

By I Want to Be an Animator - Animation Tutorials

In short, walk and run cycles are extremely common, essential movements that can make a big impact on how the audience perceives a character.

General Guidelines

There are some general guidelines we can follow when starting off, to make things easier.


Main Aspects

First, there are two main aspects to a walk/run cycle:

  • Posing - How the character looks on each frame. Includes:

    • Contact/Major Poses

    • Shape and Silhouette

    • Line and Clarity

    • Exaggeration

  • Timing - How fast or slow the animation transitions between major poses.

    • Overall FPS

    • Variation of Timing Across Parts

    • Relation of Timing Against Other Characters and Scene


Overall Animation Frame Length

Assuming we're animating in the standard "24 fps" rate for our project, there are some rough guidelines for how long to make the animation:

  • 8 - 10 Frames: Fast Run

  • 12 - 14 Frames: "Standard" Run

  • 16 - 18 Frames: Fast Walk, or Slow Run

  • 24 Frames: "Standard" Walk Speed

  • 32 - 40 Frames: Slow or "Tired" Walk

  • 48+ Frames: Extremely Slow Walk

External References

Relevant Youtube Channels

Thumbnail Image for Youtube Video

Youtube | 16 Walk Cycles - Different Attitudes

By I Want to Be an Animator - Animation Tutorials