Animation - Path to Animation
Becoming An Animator
By now, there is a general consensus on how to become a good animator within the 3D space.
Proceeding in this order is important, because good Animation is complicated and difficult. Each of these concepts builds upon the last, so it's best to avoid jumping ahead. We know you're eager, but we'll have a much better journey if we take our time.
If we try to go too fast, it can lead to things "looking wrong", but there's too many parts that were added too fast, so it's difficult to diagnose what the problem is. By going slower, we introduce a smaller number of individual concepts per exercise, leading to a greater overall understanding, better animations, and less confusion when something "isn't right."
Step 1: The Basics
It starts with the basics, such as the Bouncing Ball, the Pendulum, and other similar exercises to get familiar with our software and learn the Principles of Animation.
Yes, this also tends to include practice with The Flour Sack at the end of this phase, before moving on.
Step 2: Body Mechanics
From there, it's a good idea to move on to Body Mechanics, which are the basics of how human bodies move, how weight shifts, etc. This includes topics such as basic Walk and Run Cycles.
Step 3: Advanced Animation
Finally, we can move on to Advanced Body Mechanics, Acting, and beyond. These are the more advanced topics, that involve things like lip syncing and advanced movement through environments.