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3D Animation - Rigging

Introduction to Rigging within the 3D Pipeline

What is Rigging?

Rigging is the process of creating a "digitial skeleton", and then binding it to a model. This allows us to move and pose the model, and ultimately incorporate the model into animations.

This "digital skeleton" is often called a "rig" and the animators move/pose it using "controls."

Rigging Topics

The following pages discuss the practice of creating "rigs" to enable movement in models.


None so far.

External References

Relevant Youtube Videos

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Youtube | 3D Rigging is Beautiful, Here's How It Works!

By Doodley

A very good introduction to rigging. What it is and why it matters.

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Youtube | Animating ARMS (FK vs. IK)

By Doodley

A look into character arms, how they tend to be rigged, and how that's used in animation.

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Youtube | Animating LEGS (Walk Cycles and Weight)

By Doodley

A look into character legs, how they tend to be rigged, and how that's used in animation.

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Youtube | Rig a Toy Dinosaur in Maya 2022: Joint Placement (1/3)

By Academic Phoenix Plus

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Youtube | Rig a Toy Dinosaur: Controllers and Constraints (2/3)

By Academic Phoenix Plus

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Youtube | Rig a Toy Dinosaur: Paint Weights and Complete Rig (3/3)

By Academic Phoenix Plus

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Youtube Playlist | 3D Rigging

By Academic Phoenix Plus

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Youtube Playlist | Maya Rigging for Beginners

By SARKAMARI

Additional Learning

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Gamedev.tv | A variety of online courses to teach various skillsets, with a focus on making content for game development. However, courses are informative enough and have enough variety that it's good content even if you aren't interested in games.